added threading handler for capturing VRPN input
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7 changed files with 119 additions and 102 deletions
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README.md
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README.md
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@ -18,11 +18,11 @@ PixSpace deals/ plans to deal with:
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* [x] custom projection matrices
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* [~] build a system that updates a cameras frustum (w/ offaxis)
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* [~] VRPN (https://github.com/seichter/vrpn-rs) - sync_client.rs seems to do what we need - issue it is Rust 2018
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* [ ] multiple cameras
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* [ ] render to texture
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* [~] VRPN (https://github.com/seichter/vrpn-rs) - sync_client.rs seems to do what we need - issue it is Rust 2018
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# Contributions
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# Contributions / Notes
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Though, I am mostly writing this software on my own, I often ask for help and fortunately FOSS
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people will be happy to help
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@ -34,3 +34,10 @@ https://github.com/bevyengine/bevy/blob/main/examples/3d/split_screen.rs
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https://github.com/bevyengine/bevy/blob/main/examples/3d/render_to_texture.rs
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And ria8651 on bevy #rendering Discord channel explained pointed me towards reversed Z frustum
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further
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https://thxforthefish.com/posts/reverse_z/
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https://vincent-p.github.io/posts/vulkan_perspective_matrix/
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