Change to perspective projection using GLAM
This commit is contained in:
parent
2b3d00f1d4
commit
c3b852f312
1 changed files with 5 additions and 2 deletions
|
@ -21,9 +21,12 @@ impl CameraProjection for OffAxisProjection {
|
||||||
|
|
||||||
println!("Here we go! {:?}",self);
|
println!("Here we go! {:?}",self);
|
||||||
|
|
||||||
//Mat4::perspective_rh_gl(fov_y_radians, aspect_ratio, z_near, z_far)
|
Mat4::perspective_rh_gl(45.0_f32.to_radians(),
|
||||||
|
self.aspect,
|
||||||
|
self.near,
|
||||||
|
self.far)
|
||||||
|
|
||||||
Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far)
|
//Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far)
|
||||||
}
|
}
|
||||||
|
|
||||||
// what to do on window resize
|
// what to do on window resize
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue