WiP
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5 changed files with 727 additions and 546 deletions
1174
Cargo.lock
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1174
Cargo.lock
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@ -6,5 +6,5 @@ edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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bevy = "0.8" # make sure this is the latest version
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bevy = "0.9.0"
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# vrpn = "0.1.0" # not compatible with 2021
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# vrpn = "0.1.0" # not compatible with 2021
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45
src/main.rs
45
src/main.rs
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@ -1,4 +1,5 @@
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use bevy::prelude::*;
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use bevy::{prelude::*, window::PresentMode};
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use crate::scene::{*};
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mod scene;
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mod scene;
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mod offaxis;
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mod offaxis;
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@ -6,25 +7,49 @@ mod offaxis;
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fn main() {
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fn main() {
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App::new()
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App::new()
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.insert_resource(ClearColor(Color::rgb(0.0,0.1,0.9)))
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.insert_resource(ClearColor(Color::rgb(0.0,0.1,0.9)))
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.insert_resource(WindowDescriptor{
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title: "PixSpace".to_string(),
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// .insert_resource(WindowDescriptor{
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width: 1280.0,
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// title: "PixSpace".to_string(),
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height: 800.0,
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// width: 1280.0,
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..Default::default()
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// height: 800.0,
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})
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// present_mode: PresentMode::AutoVsync,
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// ..Default::default()
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// })
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.add_plugins(DefaultPlugins.set(WindowPlugin {
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window: WindowDescriptor {
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width: 1280.0,
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height: 720.0,
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present_mode: PresentMode::AutoVsync,
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..default()
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},
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..default()
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}))
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.add_plugins(DefaultPlugins)
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.add_plugins(DefaultPlugins)
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.add_plugin(scene::BuildScenePlugin)
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.add_plugin(scene::BuildScenePlugin)
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.add_startup_system(offaxis::camera_setup)
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// .add_startup_system(offaxis::camera_setup)
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.add_system(bevy::window::close_on_esc)
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.add_system(bevy::window::close_on_esc)
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.add_system(cycle_msaa)
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// .add_system_to_stage(
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// .add_system_to_stage(
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// CoreStage::PostUpdate,
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// CoreStage::PostUpdate,
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// camera_system::<offaxis::OffAxisProjection>,
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// camera_system::<offaxis::OffAxisProjection>,
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// )
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// )
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// .add_system(hello_world)
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// .add_system(hello_world)
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// .add_startup_system(add_scene)
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.add_startup_system(build_scene)
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// .add_system(print_positions)
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.add_system(print_positions)
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.run();
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.run();
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}
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}
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fn cycle_msaa(input: Res<Input<KeyCode>>, mut msaa: ResMut<Msaa>) {
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if input.just_pressed(KeyCode::M) {
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if msaa.samples == 4 {
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info!("Not using MSAA");
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msaa.samples = 1;
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} else {
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info!("Using 4x MSAA");
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msaa.samples = 4;
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}
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}
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}
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@ -1,8 +1,8 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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// use bevy::render::primitives::Frustum;
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use bevy::render::primitives::Frustum;
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use bevy::render::camera::{Camera, CameraProjection, DepthCalculation};
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use bevy::render::camera::{Camera, CameraProjection};
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// use bevy::render::view::VisibleEntities;
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use bevy::render::view::VisibleEntities;
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#[derive(Component)]
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#[derive(Component)]
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pub struct OffAxisProjection {
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pub struct OffAxisProjection {
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@ -24,13 +24,13 @@ impl CameraProjection for OffAxisProjection {
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self.aspect = width / height;
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self.aspect = width / height;
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}
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}
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fn depth_calculation(&self) -> DepthCalculation {
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// fn depth_calculation(&self) -> DepthCalculation {
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// for 2D (camera doesn't rotate)
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// // for 2D (camera doesn't rotate)
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DepthCalculation::ZDifference
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// DepthCalculation::ZDifference
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// otherwise
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// // otherwise
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//DepthCalculation::Distance
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// //DepthCalculation::Distance
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}
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// }
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fn far(&self) -> f32 {
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fn far(&self) -> f32 {
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self.far
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self.far
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@ -44,26 +44,34 @@ impl Default for OffAxisProjection {
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}
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}
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pub fn camera_setup(mut commands: Commands) {
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pub fn camera_setup(mut commands: Commands) {
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print!("Setup {0}",line!());
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// We need all the components that Bevy's built-in camera bundles would add
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// We need all the components that Bevy's built-in camera bundles would add
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let projection = OffAxisProjection::default();
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let projection = OffAxisProjection::default();
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let camera = Camera {
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let camera = Camera {
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// near: projection.near,
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// near: projection.near,
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// far: projection.far,
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// far: projection.far,
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..default()
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..default()
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};
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};
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/*
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print!("Setup {0}",line!());
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// position the camera like bevy would do by default for 2D:
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// position the camera like bevy would do by default for 2D:
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let transform = Transform::from_xyz(0.0, 0.0, projection.far - 0.1);
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let transform = Transform::from_xyz(0.0, 0.0, projection.far - 0.1);
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// frustum construction code copied from Bevy
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// frustum construction code copied from Bevy
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let view_projection =
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let view_projection =
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projection.get_projection_matrix() * transform.compute_matrix().inverse();
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projection.get_projection_matrix() * transform.compute_matrix().inverse();
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let frustum = Frustum::from_view_projection(
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let frustum = Frustum::from_view_projection(
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&view_projection,
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&view_projection,
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&transform.translation,
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&transform.translation,
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&transform.back(),
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&transform.back(),
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projection.far,
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projection.far,
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);
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);
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print!("Setup {0}",line!());
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commands.spawn_bundle((
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commands.spawn_bundle((
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camera,
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camera,
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@ -72,11 +80,12 @@ pub fn camera_setup(mut commands: Commands) {
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VisibleEntities::default(),
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VisibleEntities::default(),
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transform,
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transform,
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GlobalTransform::default(),
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GlobalTransform::default(),
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Camera2d,
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// Camera2d,
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)
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)
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);
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);
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*/
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print!("Setup {0}",line!());
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}
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}
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// fn main() {
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// fn main() {
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15
src/scene.rs
15
src/scene.rs
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@ -4,21 +4,19 @@ pub struct BuildScenePlugin;
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impl Plugin for BuildScenePlugin {
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impl Plugin for BuildScenePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app
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app.add_startup_system(build_scene) // actual scene
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.add_startup_system(build_scene)
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.add_system(print_positions); // debugging
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.add_system(print_positions);
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}
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}
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}
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}
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#[derive(Component)]
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#[derive(Component)]
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struct Person;
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struct Person;
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#[derive(Component)]
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#[derive(Component)]
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struct Position { x: f32, y: f32 }
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pub struct Position { x: f32, y: f32 }
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fn build_scene(mut commands: Commands) {
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pub fn build_scene(mut commands: Commands) {
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commands.spawn()
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commands.spawn()
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.insert(Person)
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.insert(Person)
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.insert(Position { x: 10.0, y: 10.0 } );
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.insert(Position { x: 10.0, y: 10.0 } );
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// });
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// });
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}
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}
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fn print_positions(query : Query<&Position>) {
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pub fn print_positions(query : Query<&Position>) {
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for position in query.iter() {
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for _position in query.iter() {
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_ = 33;
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// println!("position {:?} {:?}", position.x, position.y)
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// println!("position {:?} {:?}", position.x, position.y)
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}
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}
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