updated README to reflect current development steps
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README.md
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README.md
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# PixSpace
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# PixSpace
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A model viewer using projective Virtual Reality (VR)
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A model viewer for projective Virtual Reality (VR).
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It deals with:
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PixSpace is a successor to the VisionSpace software, based on OpenSceneGraph,
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maintained at the HITLabNZ and the VisionSpaceNG, based on Unity
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at the Graphics and Interaction Lab.
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- getting tracking data from a VRPN server
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PixSpace deals with:
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- render a composited view allowing for non-linear distortions
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- loading 3D files
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- getting tracking data (position and orientation) from a VRPN server
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- render composited stereo views allowing for non-linear distortions and overlapping screens
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- loading 3D scene files (whatever bevy supports right now, ideally with asset reload on change)
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- providing a simple way to extend the system with interactions
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- providing a simple way to extend the system with interactions
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- allow for RPC access to control scenes and settings
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Ideas are derived from a software written several years ago called VisionSpace.
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# TODO
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# TODO
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* [x] custom projection matrices
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* [ ] build a system that updates a cameras frustum (w/ offaxis)
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* [ ] build a system that updates a cameras frustum (w/ offaxis)
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* [ ] multiple cameras
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* [ ] multiple cameras
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* [ ] custom projection matrices (https://bevy-cheatbook.github.io/cookbook/custom-projection.html)
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* [ ] render to texture
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* [ ] render to texture
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* [ ] VRPN (https://github.com/seichter/vrpn-rs) - sync_client.rs seems to do what we need - issue it is Rust 2018
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* [ ] VRPN (https://github.com/seichter/vrpn-rs) - sync_client.rs seems to do what we need - issue it is Rust 2018
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# Contributions
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# Suggestions
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Though, I am mostly writing this software on my own, I often ask for help and fortunately FOSS
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people will be happy to help
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@bevy@mastodon.social suggested the following three examples
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@bevy@mastodon.social suggested the following three examples
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https://github.com/bevyengine/bevy/blob/main/examples/3d/two_passes.rs
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https://github.com/bevyengine/bevy/blob/main/examples/3d/two_passes.rs
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https://github.com/bevyengine/bevy/blob/main/examples/3d/split_screen.rs
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https://github.com/bevyengine/bevy/blob/main/examples/3d/split_screen.rs
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https://github.com/bevyengine/bevy/blob/main/examples/3d/render_to_texture.rs
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https://github.com/bevyengine/bevy/blob/main/examples/3d/render_to_texture.rs
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And ria8651 on bevy #rendering Discord channel explained pointed me towards reversed Z frustum
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