updated code with reversed projection matrix code

This commit is contained in:
Hartmut Seichter 2022-12-09 18:35:37 +01:00
parent 249187b698
commit 4e59d730fc
2 changed files with 75 additions and 33 deletions

View file

@ -16,38 +16,6 @@ pub struct OffAxisProjection {
aspect: f32,
}
impl CameraProjection for OffAxisProjection {
fn get_projection_matrix(&self) -> Mat4 {
println!("Here we go! {:?}",self);
Mat4::perspective_rh(45.0_f32.to_radians(),
self.aspect,
self.near,
self.far)
//Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far)
}
// what to do on window resize
fn update(&mut self, width: f32, height: f32) {
self.aspect = width / height;
}
fn far(&self) -> f32 {
self.far
}
}
impl Default for OffAxisProjection {
fn default() -> Self {
Self {
near: 0.0,
far: 1000.0,
aspect: 1.0,
}
}
}
pub fn make_projection_rh_from_frustum(left: f32, right: f32, bottom: f32, top: f32, near:f32, far:f32) -> Mat4
{
@ -65,6 +33,80 @@ pub fn make_projection_rh_from_frustum(left: f32, right: f32, bottom: f32, top:
}
pub fn make_projection_rh_from_frustum_reversed(left: f32, right: f32, bottom: f32, top: f32, near:f32, far:f32) -> Mat4
{
assert!(near > 0.0);
//
// reversed z 0..1 projection based on https://thxforthefish.com/posts/reverse_z/
//
let a = (right + left) / (right - left);
let b: f32 = (top + bottom) / (top - bottom);
// let c= if far.abs() > f32::MAX { -1.0 } else { -(far + near) / (far - near)};
// let d = if far.abs() > f32::MAX { -2.0 * near } else { -2.0 * far * near / (far - near) };
let c = near / (far - near);
let d = far * near / (far - near);
Mat4::from_cols(
Vec4::new(2.0 * near/(right-left),0.0,0.0,0.0),
Vec4::new(0.0,2.0*near/(top-bottom), 0.0,0.0),
Vec4::new(a, b, c, -1.0),
Vec4::new(0.0, 0.0, d, 0.0))
}
pub fn make_projection_rh_custom(fov_y: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> Mat4
{
let tan_fovy = (fov_y * 0.5).tan(); // use half angle beta
let right = tan_fovy * aspect_ratio * z_near;
let left = -right;
let top = tan_fovy * z_near;
let bottom = -top;
//make_projection_rh_from_frustum(left, right, bottom, top, z_near, z_far)
make_projection_rh_from_frustum_reversed(left, right, bottom, top, z_near, z_far)
}
impl CameraProjection for OffAxisProjection {
fn get_projection_matrix(&self) -> Mat4 {
make_projection_rh_custom(45.0_f32.to_radians(), self.aspect, self.near, self.far)
// Mat4::perspective_rh(45.0_f32.to_radians(),
// self.aspect,
// self.near,
// self.far)
}
// what to do on window resize
fn update(&mut self, width: f32, height: f32) {
self.aspect = width / height;
}
fn far(&self) -> f32 {
println!("Z-Value");
self.far
}
}
impl Default for OffAxisProjection {
fn default() -> Self {
Self {
near: 0.1,
far: 1000.0,
aspect: 1.0,
}
}
}
pub fn offaxis_camera_setup(mut commands: Commands) {
let projection = OffAxisProjection::default();