first step done: we have a custom and updatable matrix
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7 changed files with 360 additions and 180 deletions
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@ -4,16 +4,21 @@ use bevy::render::camera::{Camera, CameraProjection};
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use bevy::render::primitives::Frustum;
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use bevy::render::view::VisibleEntities;
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#[derive(Component)]
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#[derive(Component, Debug, Clone, Reflect)]
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#[reflect(Component, Default)]
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pub struct OffAxisProjection {
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near: f32,
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far: f32,
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pub far: f32,
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aspect: f32,
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}
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impl CameraProjection for OffAxisProjection {
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fn get_projection_matrix(&self) -> Mat4 {
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println!("Here we go!");
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println!("Here we go! {:?}",self);
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Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far)
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}
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@ -45,23 +50,20 @@ impl Default for OffAxisProjection {
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}
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}
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pub fn camera_setup(mut commands: Commands) {
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pub fn offaxis_camera_setup(mut commands: Commands) {
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print!("Setup {0}", line!());
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// We need all the components that Bevy's built-in camera bundles would add
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let projection = OffAxisProjection::default();
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let camera = Camera {
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// near: projection.near,
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// far: projection.far,
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..default()
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};
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print!("Setup {0}", line!());
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println!("Setup {0}", line!());
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// position the camera like bevy would do by default for 2D:
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let transform = Transform::from_xyz(0.0, 0.0, projection.far - 0.1);
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// frustum construction code copied from Bevy
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let view_projection = projection.get_projection_matrix() * transform.compute_matrix().inverse();
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@ -75,15 +77,17 @@ pub fn camera_setup(mut commands: Commands) {
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print!("Setup {0}\n", line!());
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commands.spawn((
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camera,
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bevy::render::camera::CameraRenderGraph::new(bevy::core_pipeline::core_3d::graph::NAME),
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projection,
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frustum,
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VisibleEntities::default(),
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transform,
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GlobalTransform::default(),
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VisibleEntities::default(),
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Camera::default(),
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Camera3d::default()
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));
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print!("Setup {0}\t{1}\n", line!(), file!());
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println!("Setup {0}\t{1}\n", line!(), file!());
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}
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// fn main() {
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