working version of the frustum based calculation for the perspective matrix

This commit is contained in:
Hartmut Seichter 2022-12-06 21:12:15 +01:00
parent c793c81ee8
commit 2b3d00f1d4
5 changed files with 113 additions and 17 deletions

View file

@ -7,6 +7,7 @@
use crate::scene::*; use crate::scene::*;
use crate::utils::*; use crate::utils::*;
use crate::viewer::*;
use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin}; use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin};
use offaxis::{offaxis_camera_setup, OffAxisProjection}; use offaxis::{offaxis_camera_setup, OffAxisProjection};
@ -15,6 +16,7 @@ mod offaxis;
mod scene; mod scene;
mod screeninfo; mod screeninfo;
mod utils; mod utils;
mod viewer;
fn main() { fn main() {
App::new() App::new()
@ -38,6 +40,7 @@ fn main() {
.add_startup_system(offaxis_camera_setup) .add_startup_system(offaxis_camera_setup)
.add_plugin(CameraProjectionPlugin::<OffAxisProjection>::default()) .add_plugin(CameraProjectionPlugin::<OffAxisProjection>::default())
.add_system(update_offaxis) .add_system(update_offaxis)
.add_system(simulate_viewer)
.run(); .run();
} }

View file

@ -3,8 +3,10 @@ use bevy::prelude::*;
use bevy::render::camera::{Camera, CameraProjection}; use bevy::render::camera::{Camera, CameraProjection};
use bevy::render::primitives::Frustum; use bevy::render::primitives::Frustum;
use bevy::render::view::VisibleEntities; use bevy::render::view::VisibleEntities;
use bevy::math::Mat4;
use crate::screeninfo::ScreenInfo; use crate::screeninfo::ScreenInfo;
use crate::viewer::*;
#[derive(Component, Debug, Clone, Reflect)] #[derive(Component, Debug, Clone, Reflect)]
#[reflect(Component, Default)] #[reflect(Component, Default)]
@ -19,6 +21,8 @@ impl CameraProjection for OffAxisProjection {
println!("Here we go! {:?}",self); println!("Here we go! {:?}",self);
//Mat4::perspective_rh_gl(fov_y_radians, aspect_ratio, z_near, z_far)
Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far) Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far)
} }
@ -42,6 +46,23 @@ impl Default for OffAxisProjection {
} }
} }
pub fn make_projection_rh_from_frustum(left: f32, right: f32, bottom: f32, top: f32, near:f32, far:f32) -> Mat4
{
// based on OpenSceneGraph / glFrustum implementation
let a = (right + left) / (right - left);
let b: f32 = (top + bottom) / (top - bottom);
let c= if far.abs() > f32::MAX { -1.0 } else { -(far + near) / (far - near)};
let d = if far.abs() > f32::MAX { -2.0 * near } else { -2.0 * far * near / (far - near) };
Mat4::from_cols(
Vec4::new(2.0 * near/(right-left),0.0,0.0,0.0),
Vec4::new(0.0,2.0*near/(top-bottom), 0.0,0.0),
Vec4::new(a, b, c, -1.0),
Vec4::new(0.0, 0.0, d, 0.0))
}
pub fn offaxis_camera_setup(mut commands: Commands) { pub fn offaxis_camera_setup(mut commands: Commands) {
let projection = OffAxisProjection::default(); let projection = OffAxisProjection::default();
@ -68,6 +89,48 @@ pub fn offaxis_camera_setup(mut commands: Commands) {
VisibleEntities::default(), VisibleEntities::default(),
Camera::default(), Camera::default(),
Camera3d::default(), Camera3d::default(),
ScreenInfo::new("Test") ScreenInfo::new("Test"),
Viewer::new(transform.translation)
)); ));
} }
#[cfg(test)]
mod tests {
use bevy::prelude::Mat4;
use super::make_projection_rh_from_frustum;
#[test]
fn compare_projections() {
// build an on-axis frustum
let fovy = 33.0_f32;
let aspect_ratio = 1.6666_f32;
let z_near = 1.0_f32;
let z_far = 500.0_f32;
let tan_fovy = (fovy * 0.5).to_radians().tan(); // use half angle beta
let right = tan_fovy * aspect_ratio * z_near;
let left = -right;
let top = tan_fovy * z_near;
let bottom = -top;
let mat_frust = make_projection_rh_from_frustum(left, right, bottom, top, z_near, z_far);
println!("mat 1 {:?}",mat_frust);
let mat_pers = Mat4::perspective_rh_gl(fovy.to_radians(),aspect_ratio,z_near,z_far);
println!("mat 2 {:?}",mat_pers);
assert!(mat_frust.abs_diff_eq(mat_pers, f32::EPSILON));
}
}

View file

@ -2,7 +2,6 @@ use bevy::{prelude::*, math::bool, render::primitives::Frustum};
use rand::prelude::*; use rand::prelude::*;
use bevy::render::primitives::Plane; use bevy::render::primitives::Plane;
// pub struct BuildScenePlugin; // pub struct BuildScenePlugin;
// impl Plugin for BuildScenePlugin { // impl Plugin for BuildScenePlugin {
@ -69,6 +68,7 @@ fn generalized_projection (
_ = 33; _ = 33;
// camera.frustum.planes[4]. // should be near // camera.frustum.planes[4]. // should be near
} }
} }
pub fn build_scene( pub fn build_scene(

View file

@ -2,6 +2,8 @@ use crate::scene::*;
use crate::offaxis::*; use crate::offaxis::*;
use crate::screeninfo; use crate::screeninfo;
use crate::screeninfo::ScreenInfo; use crate::screeninfo::ScreenInfo;
use crate::viewer::Viewer;
use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin}; use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin};
@ -19,16 +21,25 @@ pub fn cycle_msaa(input: Res<Input<KeyCode>>, mut msaa: ResMut<Msaa>) {
pub fn update_offaxis(mut query : Query<( pub fn update_offaxis(mut query : Query<(
&mut OffAxisProjection, &mut OffAxisProjection,
&ScreenInfo &mut Transform,
&ScreenInfo,
&Viewer
)> )>
) { ) {
for (mut q,si) in query.iter_mut() { for (mut projection,mut transform,screen_info,viewer) in query.iter_mut() {
// we fake access to far for updating the matrix // we fake access to far for updating the matrix
(*q).far *= 1.0; (*projection).far *= 1.0;
println!("Update {:?}",q); println!("Projection {:?}",*projection);
println!("Screeninfo {}",si.name); println!("Screen Info {:?}",screen_info.name);
println!("Viewer {:?}",viewer.position);
*transform = Transform::from_translation(viewer.position).with_rotation(transform.rotation);
} }
} }

View file

@ -1,22 +1,41 @@
use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin}; use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin};
use offaxis::{offaxis_camera_setup, OffAxisProjection}; // use offaxis::{offaxis_camera_setup, OffAxisProjection};
#[derive(Component)] #[derive(Component,Default)]
struct Viewer;
#[derive(Component)]
pub struct Viewer { pub struct Viewer {
position: Vec3, pub position: Vec3,
orientation: Quat, pub orientation: Quat,
}
pub alpha: f32,
}
impl Viewer { impl Viewer {
fn default() -> Self { pub fn new(position: Vec3) ->Self {
Self { Self {
position: Vec3::ZERO, position,
orientation: Quat::IDENTITY,
alpha: 0.0,
} }
} }
pub fn default() -> Self {
Self {
position: Vec3::ZERO,
orientation: Quat::IDENTITY,
alpha: 0.0
}
}
}
pub fn simulate_viewer(mut query: Query<&mut Viewer>)
{
for mut v in query.iter_mut() {
//v.position += Vec3::Y * 0.005;
v.alpha += 0.01;
let radius = 0.5;
v.position = Vec3::new(v.alpha.sin()*radius,v.alpha.cos()*radius,5.0);
}
} }