search for problem with custom projection matrices

This commit is contained in:
Hartmut Seichter 2022-12-07 20:41:17 +01:00
parent c3b852f312
commit 249187b698
4 changed files with 21 additions and 10 deletions

View file

@ -20,7 +20,7 @@ mod viewer;
fn main() { fn main() {
App::new() App::new()
.insert_resource(ClearColor(Color::rgb(0.0, 0.1, 0.9))) .insert_resource(ClearColor(Color::rgb(0.9, 0.9, 0.9)))
.add_plugins(DefaultPlugins.set(WindowPlugin { .add_plugins(DefaultPlugins.set(WindowPlugin {
window: WindowDescriptor { window: WindowDescriptor {
title: "PixSpace".to_string(), title: "PixSpace".to_string(),

View file

@ -21,7 +21,7 @@ impl CameraProjection for OffAxisProjection {
println!("Here we go! {:?}",self); println!("Here we go! {:?}",self);
Mat4::perspective_rh_gl(45.0_f32.to_radians(), Mat4::perspective_rh(45.0_f32.to_radians(),
self.aspect, self.aspect,
self.near, self.near,
self.far) self.far)
@ -49,7 +49,6 @@ impl Default for OffAxisProjection {
} }
} }
pub fn make_projection_rh_from_frustum(left: f32, right: f32, bottom: f32, top: f32, near:f32, far:f32) -> Mat4 pub fn make_projection_rh_from_frustum(left: f32, right: f32, bottom: f32, top: f32, near:f32, far:f32) -> Mat4
{ {
// based on OpenSceneGraph / glFrustum implementation // based on OpenSceneGraph / glFrustum implementation
@ -70,6 +69,8 @@ pub fn offaxis_camera_setup(mut commands: Commands) {
let projection = OffAxisProjection::default(); let projection = OffAxisProjection::default();
// let projection = PerspectiveProjection::default();
// position the camera like bevy would do by default for 2D: // position the camera like bevy would do by default for 2D:
let transform = Transform::from_xyz(0.0, 0.0, projection.far - 0.1); let transform = Transform::from_xyz(0.0, 0.0, projection.far - 0.1);

View file

@ -96,18 +96,18 @@ pub fn build_scene(
shadows_enabled: true, shadows_enabled: true,
..default() ..default()
}, },
transform: Transform::from_xyz(4.0, 8.0, 4.0), transform: Transform::from_xyz(4.0, 8.0, -4.0),
..default() ..default()
}); });
// camera // camera
let mut cam = Camera3dBundle { // let mut cam = Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), // transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default() // ..default()
}; // };

View file

@ -35,7 +35,17 @@ pub fn simulate_viewer(mut query: Query<&mut Viewer>)
for mut v in query.iter_mut() { for mut v in query.iter_mut() {
//v.position += Vec3::Y * 0.005; //v.position += Vec3::Y * 0.005;
v.alpha += 0.01; v.alpha += 0.01;
let radius = 0.5; let radius = 1.5;
v.position = Vec3::new(v.alpha.sin()*radius,v.alpha.cos()*radius,5.0); v.position = Vec3::new(v.alpha.sin()*radius,v.alpha.cos()*radius + 1.0_f32,15.0);
let vm = Mat4::look_at_rh(v.position, Vec3::ZERO, Vec3::Y);
println!("{:?}",vm);
// view matrices should be orientation only
let dir = Quat::from_mat4(&vm);
v.orientation = dir;
} }
} }