initial implementation for the off-axis view frustum based on previous code

This commit is contained in:
Hartmut Seichter 2022-12-11 12:41:34 +01:00
parent 670e1b1756
commit 10a41fcfce
4 changed files with 118 additions and 76 deletions

View file

@ -1,10 +1,9 @@
use bevy::{prelude::*, window::PresentMode, render::camera::CameraProjectionPlugin};
use bevy::{prelude::*, render::camera::CameraProjectionPlugin, window::PresentMode};
use crate::screeninfo::ScreenInfo;
// use offaxis::{offaxis_camera_setup, OffAxisProjection};
#[derive(Component,Default)]
#[derive(Component, Default)]
pub struct Viewer {
pub position: Vec3,
pub orientation: Quat,
@ -13,13 +12,11 @@ pub struct Viewer {
}
impl Viewer {
pub fn new(position: Vec3) ->Self {
pub fn new(position: Vec3) -> Self {
Self {
position,
orientation: Quat::IDENTITY,
alpha: 0.0,
}
}
@ -27,34 +24,32 @@ impl Viewer {
Self {
position: Vec3::ZERO,
orientation: Quat::IDENTITY,
alpha: 0.0
alpha: 0.0,
}
}
}
pub fn simulate_viewer(mut query: Query<&mut Viewer>)
{
for mut v in query.iter_mut() {
pub fn simulate_viewer(mut query: Query<&mut Viewer>, screen_info: Query<&ScreenInfo>) {
for mut v in query.iter_mut() {
//v.position += Vec3::Y * 0.005;
v.alpha += 0.01;
let radius = 1.5;
let z_distance = 8.0_f32;
v.position = Vec3::new(v.alpha.sin()*radius,v.alpha.cos()*radius + 1.0_f32,z_distance);
v.position = Vec3::new(
v.alpha.sin() * radius,
v.alpha.cos() * radius + 1.0_f32,
z_distance,
);
let vm = Mat4::look_at_rh(v.position, Vec3::ZERO, Vec3::Y);
println!("{:?}",vm);
println!("{:?}", vm);
// view matrices should be orientation only
let dir = Quat::from_mat4(&vm);
v.orientation = dir;
}
}
}