PixSpace/src/offaxis.rs

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Rust
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use bevy::prelude::*;
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use bevy::render::camera::{Camera, CameraProjection};
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use bevy::render::primitives::Frustum;
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use bevy::render::view::VisibleEntities;
use bevy::math::Mat4;
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use crate::screeninfo::ScreenInfo;
use crate::viewer::*;
#[derive(Component, Debug, Clone, Reflect)]
#[reflect(Component, Default)]
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pub struct OffAxisProjection {
near: f32,
pub far: f32,
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aspect: f32,
}
impl CameraProjection for OffAxisProjection {
fn get_projection_matrix(&self) -> Mat4 {
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println!("Here we go! {:?}",self);
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Mat4::perspective_rh_gl(45.0_f32.to_radians(),
self.aspect,
self.near,
self.far)
//Mat4::orthographic_rh(-self.aspect, self.aspect, -1.0, 1.0, self.near, self.far)
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}
// what to do on window resize
fn update(&mut self, width: f32, height: f32) {
self.aspect = width / height;
}
fn far(&self) -> f32 {
self.far
}
}
impl Default for OffAxisProjection {
fn default() -> Self {
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Self {
near: 0.0,
far: 1000.0,
aspect: 1.0,
}
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}
}
pub fn make_projection_rh_from_frustum(left: f32, right: f32, bottom: f32, top: f32, near:f32, far:f32) -> Mat4
{
// based on OpenSceneGraph / glFrustum implementation
let a = (right + left) / (right - left);
let b: f32 = (top + bottom) / (top - bottom);
let c= if far.abs() > f32::MAX { -1.0 } else { -(far + near) / (far - near)};
let d = if far.abs() > f32::MAX { -2.0 * near } else { -2.0 * far * near / (far - near) };
Mat4::from_cols(
Vec4::new(2.0 * near/(right-left),0.0,0.0,0.0),
Vec4::new(0.0,2.0*near/(top-bottom), 0.0,0.0),
Vec4::new(a, b, c, -1.0),
Vec4::new(0.0, 0.0, d, 0.0))
}
pub fn offaxis_camera_setup(mut commands: Commands) {
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let projection = OffAxisProjection::default();
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// position the camera like bevy would do by default for 2D:
let transform = Transform::from_xyz(0.0, 0.0, projection.far - 0.1);
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// frustum construction code copied from Bevy
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let view_projection = projection.get_projection_matrix() * transform.compute_matrix().inverse();
let frustum = Frustum::from_view_projection(
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&view_projection,
&transform.translation,
&transform.back(),
projection.far,
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);
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commands.spawn((
bevy::render::camera::CameraRenderGraph::new(bevy::core_pipeline::core_3d::graph::NAME),
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projection,
frustum,
transform,
GlobalTransform::default(),
VisibleEntities::default(),
Camera::default(),
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Camera3d::default(),
ScreenInfo::new("Test"),
Viewer::new(transform.translation)
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));
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}
#[cfg(test)]
mod tests {
use bevy::prelude::Mat4;
use super::make_projection_rh_from_frustum;
#[test]
fn compare_projections() {
// build an on-axis frustum
let fovy = 33.0_f32;
let aspect_ratio = 1.6666_f32;
let z_near = 1.0_f32;
let z_far = 500.0_f32;
let tan_fovy = (fovy * 0.5).to_radians().tan(); // use half angle beta
let right = tan_fovy * aspect_ratio * z_near;
let left = -right;
let top = tan_fovy * z_near;
let bottom = -top;
let mat_frust = make_projection_rh_from_frustum(left, right, bottom, top, z_near, z_far);
println!("mat 1 {:?}",mat_frust);
let mat_pers = Mat4::perspective_rh_gl(fovy.to_radians(),aspect_ratio,z_near,z_far);
println!("mat 2 {:?}",mat_pers);
assert!(mat_frust.abs_diff_eq(mat_pers, f32::EPSILON));
}
}