PixSpace/src/scene.rs

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Rust
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use bevy::prelude::*;
pub struct BuildScenePlugin;
impl Plugin for BuildScenePlugin {
fn build(&self, app: &mut App) {
app
.add_startup_system(build_scene)
.add_system(print_positions);
}
}
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Position { x: f32, y: f32 }
fn build_scene(mut commands: Commands) {
commands.spawn()
.insert(Person)
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.insert(Position { x: 10.0, y: 10.0 } );
// camera
// commands.spawn_bundle(OffAxisProjection {
// transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
// ..default()
// });
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}
fn print_positions(query : Query<&Position>) {
for position in query.iter() {
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// println!("position {:?} {:?}", position.x, position.y)
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}
}